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Explore the Collections

Context

The Victoria and Albert Museum houses millions of objects that tell the story of art, design, and human creativity. Explore the Collections is the museum’s digital front door. It isn’t just a tool to search objects, it’s an experience designed to spark curiosity, support research, and inspire creativity across cultures.

View website

Overview

Role

Product Designer (End to end UI/UX)

Company

V&A Museum

Duration

6 months

Team

1 Product Manager; 1 Product Designer (me); 1 User Researcher; 2 Developers; 2 Content Editors

Problem

Analytics and user research revealed that visitors struggled with the landing page.

Unclear proposition

01

Users were unclear about what Explore the Collections actually was (exhibition, database, or museum information).

Overwhelming navigation

02

Navigation felt overwhelming, with too few “ways in” for casual users who lacked specific search terms.

Accessibility issues

03

Users with accessibility requirements faced barriers exploring the collections independently.

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Previous design

How might we make Explore the Collections clearer, provide multiple entry points for casual users, and ensure the experience is accessible to all?

Process

Wireframing and Exploration

I began by developing two different concepts considering our user modes:

Discover

Casual visitors looking for inspiration and easy entry points.

Study

Researchers and students needing structured navigation and search.

Ideate

Creative professionals seeking visual stimulation and curated groupings.

Concept A - Editorial

A magazine-like experience with parallax scrolling, bold imagery, and narrative-style storytelling.

device image

Concept B - Interactive

A hands-on design featuring an interactive timeline of objects, encouraging discovery through interaction.

device image

Prototyping

I developed both concepts into interactive prototypes, making them ready for A/B testing. This allowed users to experience the designs directly and provide feedback on tangible interactions rather than abstract sketches.

Concept A - Editorial

Polished layouts with a strong visual rhythm and storytelling flow.

Concept B - Interactive

Dynamic timeline interactions with clickable objects and exploratory pathways.

Should Explore the Collections feel like a story you read or an experience you interact with?

User testing

Our UXR conducted unmoderated A/B testing with 15 participants (mix of casual visitors, researchers, and creative professionals). The group included UK-based and international users, with accessibility needs represented to ensure inclusivity.

Key insights

01

  • Users appreciated the visual richness and clarity of the editorial design, but some found it too passive for deeper exploration.
  • The timeline interaction in the interactive concept was engaging, but risked overwhelming first-time visitors who expected clearer orientation.

User needs

02

  • A clear orientation statement explaining what Explore the Collections is.
  • Multiple entry points (curated collections, featured highlights, thematic browsing) beyond search.
  • A design that balanced inspiration with usability.

Iterations

03

  • Retained the editorial polish and narrative clarity of Concept A.
  • Incorporated lightweight interactive elements inspired by Concept B, without making them dominant.
  • Refined the information hierarchy in collaboration with the content team.

Final design

The final design consisted of a blended version of Concept A and Concept B. It was delivered through high-fidelity interactive prototypes and documentation for development. Key features included:

  • Multiple “ways in”: intuitive search, curated highlights, thematic collections, and featured objects.
  • Accessibility compliance (WCAG 2.2): keyboard navigation, screen reader compatibility, simplified UI for cognitive accessibility.
  • A visually rich, inspiring interface leveraging high-quality imagery.

View website

Outcome and impact

The redesign successfully transformed the digital collections experience, leading to significant, measurable improvements across key engagement and accessibility metrics.

+35% engagement

+35% increase in engagement post-launch, as tracked in analytics.

Reduced drop-off

Users explored multiple collection items per session, reducing single-page drop-off.

Improved accessibility

AA+ WCAG compliance made the collections more inclusive and accessible to wider audiences.

Scalable design

Established a scalable design framework for future features such as advanced search and thematic browsing.

device image

Explore the Collections

Context

The Victoria and Albert Museum houses millions of objects that tell the story of art, design, and human creativity. Explore the Collections is the museum’s digital front door. It isn’t just a tool to search objects, it’s an experience designed to spark curiosity, support research, and inspire creativity across cultures.

View website

Overview

Role

Product Designer (End to end UI/UX)

Company

V&A Museum

Duration

6 months

Team

1 Product Manager; 1 Product Designer (me); 1 User Researcher; 2 Developers; 2 Content Editors

Problem

Analytics and user research revealed that visitors struggled with the landing page.

Unclear proposition

01

Users were unclear about what Explore the Collections actually was (exhibition, database, or museum information).

Overwhelming navigation

02

Navigation felt overwhelming, with too few “ways in” for casual users who lacked specific search terms.

Accessibility issues

03

Users with accessibility requirements faced barriers exploring the collections independently.

device image

Previous design

How might we make Explore the Collections clearer, provide multiple entry points for casual users, and ensure the experience is accessible to all?

Process

Wireframing and Exploration

I began by developing two different concepts considering our user modes:

Discover

Casual visitors looking for inspiration and easy entry points.

Study

Researchers and students needing structured navigation and search.

Ideate

Creative professionals seeking visual stimulation and curated groupings.

Concept A - Editorial

A magazine-like experience with parallax scrolling, bold imagery, and narrative-style storytelling.

device image

Concept B - Interactive

A hands-on design featuring an interactive timeline of objects, encouraging discovery through interaction.

device image

Prototyping

I developed both concepts into interactive prototypes, making them ready for A/B testing. This allowed users to experience the designs directly and provide feedback on tangible interactions rather than abstract sketches.

Concept A - Editorial

Polished layouts with a strong visual rhythm and storytelling flow.

Concept B - Interactive

Dynamic timeline interactions with clickable objects and exploratory pathways.

Should Explore the Collections feel like a story you read or an experience you interact with?

User testing

Our UXR conducted unmoderated A/B testing with 15 participants (mix of casual visitors, researchers, and creative professionals). The group included UK-based and international users, with accessibility needs represented to ensure inclusivity.

Key insights

01

  • Users appreciated the visual richness and clarity of the editorial design, but some found it too passive for deeper exploration.
  • The timeline interaction in the interactive concept was engaging, but risked overwhelming first-time visitors who expected clearer orientation.

User needs

02

  • A clear orientation statement explaining what Explore the Collections is.
  • Multiple entry points (curated collections, featured highlights, thematic browsing) beyond search.
  • A design that balanced inspiration with usability.

Iterations

03

  • Retained the editorial polish and narrative clarity of Concept A.
  • Incorporated lightweight interactive elements inspired by Concept B, without making them dominant.
  • Refined the information hierarchy in collaboration with the content team.

Final design

The final design consisted of a blended version of Concept A and Concept B. It was delivered through high-fidelity interactive prototypes and documentation for development. Key features included:

  • Multiple “ways in”: intuitive search, curated highlights, thematic collections, and featured objects.
  • Accessibility compliance (WCAG 2.2): keyboard navigation, screen reader compatibility, simplified UI for cognitive accessibility.
  • A visually rich, inspiring interface leveraging high-quality imagery.

View website

Outcome and impact

The redesign successfully transformed the digital collections experience, leading to significant, measurable improvements across key engagement and accessibility metrics.

+35% engagement

+35% increase in engagement post-launch, as tracked in analytics.

Reduced drop-off

Users explored multiple collection items per session, reducing single-page drop-off.

Improved accessibility

AA+ WCAG compliance made the collections more inclusive and accessible to wider audiences.

Scalable design

Established a scalable design framework for future features such as advanced search and thematic browsing.

device image

Explore the Collections

Context

The Victoria and Albert Museum houses millions of objects that tell the story of art, design, and human creativity. Explore the Collections is the museum’s digital front door. It isn’t just a tool to search objects, it’s an experience designed to spark curiosity, support research, and inspire creativity across cultures.

View website

Overview

Role

Product Designer (End to end UI/UX)

Company

V&A Museum

Duration

3 months

Team

1 Product Manager; 1 Product Designer (me); 1 User Researcher; 2 Developers; 2 Content Editors

Problem

Analytics and user research revealed that visitors struggled with the landing page.

Unclear proposition

01

Users were unclear about what Explore the Collections actually was (exhibition, database, or museum information).

Overwhelming navigation

02

Navigation felt overwhelming, with too few “ways in” for casual users who lacked specific search terms.

Accessibility issues

03

Users with accessibility requirements faced barriers exploring the collections independently.

device image

Previous design

How might we make Explore the Collections clearer, provide multiple entry points for casual users, and ensure the experience is accessible to all?

Process

Wireframing and Exploration

I began by developing two different concepts considering our user modes:

Discover

Casual visitors looking for inspiration and easy entry points.

Study

Researchers and students needing structured navigation and search.

Ideate

Creative professionals seeking visual stimulation and curated groupings.

Concept A - Editorial

A magazine-like experience with parallax scrolling, bold imagery, and narrative-style storytelling.

device image

Concept B - Interactive

A hands-on design featuring an interactive timeline of objects, encouraging discovery through interaction.

device image

Prototyping

I developed both concepts into interactive prototypes, making them ready for A/B testing. This allowed users to experience the designs directly and provide feedback on tangible interactions rather than abstract sketches.

Concept A - Editorial

Polished layouts with a strong visual rhythm and storytelling flow.

Concept B - Interactive

Dynamic timeline interactions with clickable objects and exploratory pathways.

Should Explore the Collections feel like a story you read or an experience you interact with?

User testing

Our UXR conducted unmoderated A/B testing with 15 participants (mix of casual visitors, researchers, and creative professionals). The group included UK-based and international users, with accessibility needs represented to ensure inclusivity.

Key insights

01

  • Users appreciated the visual richness and clarity of the editorial design, but some found it too passive for deeper exploration.
  • The timeline interaction in the interactive concept was engaging, but risked overwhelming first-time visitors who expected clearer orientation.

User needs

02

  • A clear orientation statement explaining what Explore the Collections is.
  • Multiple entry points (curated collections, featured highlights, thematic browsing) beyond search.
  • A design that balanced inspiration with usability.

Iterations

03

  • Retained the editorial polish and narrative clarity of Concept A.
  • Incorporated lightweight interactive elements inspired by Concept B, without making them dominant.
  • Refined the information hierarchy in collaboration with the content team.

Final design

The final design consisted of a blended version of Concept A and Concept B. It was delivered through high-fidelity interactive prototypes and documentation for development. Key features included:

  • Multiple “ways in”: intuitive search, curated highlights, thematic collections, and featured objects.
  • Accessibility compliance (WCAG 2.2): keyboard navigation, screen reader compatibility, simplified UI for cognitive accessibility.
  • A visually rich, inspiring interface leveraging high-quality imagery.

View website

Outcome and impact

The redesign successfully transformed the digital collections experience, leading to significant, measurable improvements across key engagement and accessibility metrics.

+35% engagement

+35% increase in engagement post-launch, as tracked in analytics.

Reduced drop-off

Users explored multiple collection items per session, reducing single-page drop-off.

Improved accessibility

AA+ WCAG compliance made the collections more inclusive and accessible to wider audiences.

Scalable design

Established a scalable design framework for future features such as advanced search and thematic browsing.